As a full time Senior Technical Experience Designer at Maxis, I worked on multiple iterations of future games and prototypes from The Sims franchise. Work is primarily UI implementation, UI animation, material/shader authoring, and full prototyping. This also include leadership responsibility involving planning, strategizing, and collaborating closely with UI/UX designers, engineers, artists, and stakeholders to ensure a fun and rewarding player experience, while keeping things optimized in engine.

More can be seen online

In-engine and playable result, with idle animations, transitions, UI material etc… Based on UI mocks by various UI Designers.
Entirely made in Unreal/UMG


Early prototyping of player facing UI, from Rock Paper Shotgun


Various early UI implementation and prototyping, complex data driven systems.