As a full time Senior Technical Experience Designer at Maxis, I worked on multiple iterations of future games and prototypes from The Sims franchise. Work is primarily UI implementation, UI animation, material/shader authoring, and full prototyping. This also include leadership responsibility involving planning, strategizing, and collaborating closely with engineers, artists, and stakeholders to ensure a fun and rewarding player experience, while keeping things optimized in engine.
More can be shown upon request